There's plenty of options and freedom, and with two people involved, the outcome is rarely the same. You may split up the map and execute a well designed pincer movement. Someone might manage defending the base, and building up more defensive oriented units while the other player will build more aggressive units to help complete objectives. Soon you'll find yourselves falling into defined roles. There's a great back, forth, give and take that goes on. "I've got a barracks up, quick - build a power plant on your base so we can upgrade to rockets." It works extremely well and you'll find players constantly communicating throughout the battle. So if Player 1 builds a barracks, Player 2 can train their troops out of the barracks. ![]() Both players have access to any structure in a base. If there's a base in a mission any player can build on it, and players build from a shared pool of resources. These are each respective player's troops to control. When the mission starts each player is given a few troops to start with, designated by a certain color. The best part of all of this? Every single mission is playable in co-op fashion. I guarantee you'll be asking yourself when a Halo CGI movie is coming out. Between missions you'll be greeted with some absolutely gorgeous CGI cut scenes. You'll find yourself on the hull of the Spirit of Fire, and inside a planet. Some missions will be Alamo style defense missions, while others have players avoiding the beam of a Scarab while attempting to take it down.
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